Fallout"You have the pistol to my forehead, you have the control here.""I do. So I'm going to ask you again, why do you look like me?""Put the gun down and we can talk about it. Ok, ok, easy. Easy. I don't know what happened. I don't know why I look like you and you look like me.""That's not a good enough answer.""Please, please! I didn't do anything! I woke up like looking like you.""No. You don't look like me. You are I and I'm you. Our bodies anyway. Certainly not intellectually or mentally, but physically, yes. Get up.""What are you going to do to me?""I'm going to get my body back. But I have some questions first, about this
world you live in. Sit. What year is it?""Two thousand and twelve.""What place is this?""Nanaimo. That's in Canada.""Canada? It was annexed by the United States of America
but no, perhaps not yet. Tell me, do you know who I am?""Yes. I don't know why you're here or how. But I know you.""Go on then, enlighten me.""You're the Courier.
How to get more from your commenters!If like me you crave critique and feedback, but only ever get "nice work" comments, here are some tips to get what you want!First of all, allow me to briefly elaborate on what I mean by critique and feedback.Critique - Noun, A detailed analysis and assessment of something.Someone who offers you a critique gifts you with a full evaluation of the good and bad parts of your piece, as well as offering ideas for its improvement.Feedback - Noun, Information about reactions to a product.They let you know which parts they like / don't like, and possibly how the piece made them feel.Comments such as "Great work!" "Awesome" don't fall into either of these categories. Reply to them with a question.Asking a question prompts a response. Not only that, but it forces them to take a look at your work again! Below are two screenshots where I have used this technique.Common questions you could ask in